I'm trying to simulate/animate a mechanism that represents something simular to a fabric roll-up window blind. I've attached a small video that show my approach using a cam follower and what you will see is that the connection seams to jump off the surface at one point over to another. If I could get this to work I could attach slats to represent the fabric. Ideally, if I could use a surface some how to represent the fabric... this would be better. If someone has a better approach (which I'm sure's one), I would appreciate any/all help.
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